Procedural Dungeon Generator
This project was made in Unreal Engine 4, it's a Blueprints only project, which creates a procedural dungeon.
The Algorithm generates the dungeon in steps, these are described on the project's own page. The Goal:
Was to create a dungeon generator using Quad Trees, Random Room Allocation, and Procedural Tunnelling. Next to generating a dungeon I wanted to learn Blueprints to get basic knowledge about the system. |
Bezier Curve Generator
This project was made in Unity. Almost everything that can be seen in the project is made by an algorithm. This algorithm uses a custom bezier curve calculator to render a racetrack along a bezier curve.
The goal of the project was to create bezier curves through code, next to the final result I wanted to dig down into some Maths, as I feel I lack in that perspective.
During the project I had a colleague who advised me when it came to the maths part, he helped push me in the right direction and answer any questions I threw at him. |