Status: Finished
Info
This Procedural Dungeon Generator was built in Unreal Engine 4 using its Blueprints system.
The goal of the project was to learn Blueprints as well as implement some Procedural Generation Techniques that I hadn't used before like Quad Trees and Kruskals Algorithm. The final result still has some things to improve, but I won't do so as the project has served its purpose. I learned a whole lot about Blueprints and Procedural Generation. |
Process
The process of the algorithm goes as follows:
In the carousel you can see this process aswell. |
Goals:
Tools:
Unreal Engine 4, Maya 3D, Pen and Paper, Friends for use as Rubber Duckies |